
[m10]



m10dsgn_dsgn0001i1eval_snd.wav   = havoc - we can't get armor through the southeastern base gate until it's open. see what you can do about unlocking it.

m10dsgn_dsgn0002i1eval_snd.wav   = looks like the gate is down, nice work. we should be able to get vehicles through now.

m10dsgn_dsgn0003i1eval_snd.wav   = havoc, we need to get that base gate down. it's the southeastern most one, should be highlighted on your radar.

m10dsgn_dsgn0004i1eval_snd.wav   = havoc - take out that construction yard and the power plant repairs should cease.

m10dsgn_dsgn0005i1eval_snd.wav   = you've got it! all base repairs have been halted.

m10dsgn_dsgn0006i1eval_snd.wav   = taking out the master control terminal is the best way to eliminate the construction yard.

m10dsgn_dsgn0007r1gbmg_snd.wav   = think i got that one by now, locke.

m10dsgn_dsgn0008i1eval_snd.wav   = we've got another gate situation in the northwestern sector. i'll highlight it's location on the radar.

m10dsgn_dsgn0009i1eval_snd.wav   = second gate down, one more to go. nice work havoc.

m10dsgn_dsgn0010i1eval_snd.wav   = you taking care of that base gate, havoc?

m10dsgn_dsgn0011i1eval_snd.wav   = that cursed communications center is preventing our ion cannon from targeting.

m10dsgn_dsgn0012r1gbmg_snd.wav   = i'm on it. one building, coming down.

m10dsgn_dsgn0013i1evag_snd.wav   = gdi ion cannon satellite targeting restored.

m10dsgn_dsgn0014r1eval_snd.wav   = good work, havoc. our satellite's back online.

m10dsgn_dsgn0015i1eval_snd.wav   = we've still got signal interference from that communications center, havoc. take it out!

m10dsgn_dsgn0016i1eval_snd.wav   = the nod power plant is just ahead. take out that building and the laser fences in front of the temple should shut off.

m10dsgn_dsgn0017i1eval_snd.wav   = there goes the power plant, excellent work havoc. that laser fence should be down.

m10dsgn_dsgn0018i1eval_snd.wav   = this laser fence requires a lot of power. there must be a nod power plant nearby, possibly on the north side of the base.

m10dsgn_dsgn0019i1gbmg_snd.wav   = there's another base gate. you want i should deal with it?

m10dsgn_dsgn0020r1eval_snd.wav   = uh, yes, that would be prudent. we can get the armor through if you do.

m10dsgn_dsgn0021i1eval_snd.wav   = that's all the gates, havoc. and in short time i might add.

m10dsgn_dsgn0022r1gbmg_snd.wav   = you're timing me huh? did i beat the record?

m10dsgn_dsgn0023i1eval_snd.wav   = we're still having trouble moving armor through the northeastern base gate.

m10dsgn_dsgn0024r1gbmg_snd.wav   = that's because it's still up. gimme a minute.

m10dsgn_dsgn0025i1gbmg_snd.wav   = everything's all wrapped up down here, locke. what's next?

m10dsgn_dsgn0026r1eval_snd.wav   = well... we need you to approach the temple of nod and place an ion cannon beacon in front. i'm airdropping one for you now.

m10dsgn_dsgn0027a1gbmg_snd.wav   = you want me to do what?

m10dsgn_dsgn0028a1eval_snd.wav   = i'm sure you can handle placing a beacon, havoc. trust me, you'll have fun.

m10dsgn_dsgn0029i1eval_snd.wav   = if you destroy that hand of nod, it should-

m10dsgn_dsgn0030r1gbmg_snd.wav   = yeah, yeah. i know this drill.

m10dsgn_dsgn0031i1eval_snd.wav   = i'm no longer reading the hand of nod as active. is that your handy work, havoc?

m10dsgn_dsgn0032r1gbmg_snd.wav   = you know it. should put the hurt on reinforcements.

m10dsgn_dsgn0033i1eval_snd.wav   = taking out that hand of nod would really help the insertion, havoc.

m10dsgn_dsgn0034r1gbmg_snd.wav   = you gotta watch those freudian slips, locke.

m10dsgn_dsgn0035i1eval_snd.wav   = i'm still reading the hand of nod as active. what's your status?

m10dsgn_dsgn0036i1eval_snd.wav   = you can slow down apache reinforcements by destroying the nod helipad. look into it, would you?

m10dsgn_dsgn0037i1evag_snd.wav   = nod helipad destroyed.

m10dsgn_dsgn0038i1eval_snd.wav   = there's still an active helipad on the southern side of the base.

m10dsgn_dsgn0039r1gbmg_snd.wav   = just write me a note, locke. i'm busy.

m10dsgn_dsgn0040i1eval_snd.wav   = i'm picking up a sam site. can you see it?

m10dsgn_dsgn0041r1gbmg_snd.wav   = i've got it in my sights.

m10dsgn_dsgn0042i1eval_snd.wav   = easy work for you, havoc. i'm bringing in reinforcements now.

m10dsgn_dsgn0043i1eval_snd.wav   = i've still got an active sam on the southern side, havoc.

m10dsgn_dsgn0044r1gbmg_snd.wav   = your point being?

m10dsgn_dsgn0045a1eval_snd.wav   = just figured you might have forgotten.

m10dsgn_dsgn0046a1gbmg_snd.wav   = <grumbles>

m10dsgn_dsgn0047i1eval_snd.wav   = havoc - there's a functional nod tiberium refinery located just ahead. destroying it will slow nod production for this facility.

m10dsgn_dsgn0048r1gbmg_snd.wav   = one thing i like about this place - lots of stuff to blow up.

m10dsgn_dsgn0049i1gbmg_snd.wav   = that destroyed enough for ya?

m10dsgn_dsgn0050r1eval_snd.wav   = that's enough, havoc. good work.

m10dsgn_dsgn0051i1eval_snd.wav   = you'll have an easier time here if you take down that tiberium refinery.

m10dsgn_dsgn0052i1eval_snd.wav   = we've got another sam site in this area, havoc.

m10dsgn_dsgn0053r1gbmg_snd.wav   = i'll get to it, keep your pants on.

m10dsgn_dsgn0054i1gbmg_snd.wav   = i never get tired of nuking those.

m10dsgn_dsgn0055i1eval_snd.wav   = there's still a sam located on the eastern side of the base.

m10dsgn_dsgn0056r1gbmg_snd.wav   = like i don't have enough to deal with here!

m10dsgn_dsgn0057i1gbmg_snd.wav   = there's an airstrip. i'm taking it out.

m10dsgn_dsgn0058i1eval_snd.wav   = you made quick work of that one. good show, havoc.

m10dsgn_dsgn0059i1eval_snd.wav   = having a hard time finding that airstrip, havoc?

m10dsgn_dsgn0060r1gbmg_snd.wav   = not really. it's kinda hard to miss.

m10dsgn_dsgn0061i1eval_snd.wav   = there's another helipad.

m10dsgn_dsgn0062r1gbmg_snd.wav   = at this rate, i'm gonna run out of c4.

m10dsgn_dsgn0063i1eval_snd.wav   = and yet another helipad destroyed. good job.

m10dsgn_dsgn0064r1gbmg_snd.wav   = i'll make another notch on my handgun.

m10dsgn_dsgn0065a1eval_snd.wav   = you sure that's your handgun?

m10dsgn_dsgn0066a1gbmg_snd.wav   = not funny, locke. leave the jokes to me.

m10dsgn_dsgn0067i1eval_snd.wav   = you've still got a live helipad on the western side, havoc.

m10dsgn_dsgn0068r1gbmg_snd.wav   = hey, more things to destroy. i'm taking down these tiberium silos.

m10dsgn_dsgn0069i1eval_snd.wav   = be careful, hitting their resources will definitely make nod scramble their remaining forces.

m10dsgn_dsgn0070i1gbmg_snd.wav   = scratch off two tiberium silos.

m10dsgn_dsgn0071r1eval_snd.wav   = havoc, i already lost count. good work again.

m10dsgn_dsgn0072i1eval_snd.wav   = i'm reading two more sams on the western side, havoc.

m10dsgn_dsgn0073r1gbmg_snd.wav   = why does it feel like i'm the only one doing anything here? thought we were invading!

m10dsgn_dsgn0074i1eval_snd.wav   = both sams are offline, havoc. good job.

m10dsgn_dsgn0075r1gbmg_snd.wav   = you sure like to butter me up, don't ya?

m10dsgn_dsgn0076i1eval_snd.wav   = i've still got sam activity on the western side.

m10dsgn_dsgn0077r1gbmg_snd.wav   = i'll get around to it, all right?!

m10dsgn_dsgn0078i1gbmg_snd.wav   = i've got another helipad here, locke.

m10dsgn_dsgn0079r1eval_snd.wav   = destroy it at your leisure, havoc. just remember that nod apaches are refueling there.

m10dsgn_dsgn0080i1gbmg_snd.wav   = hope that's the last one.

m10dsgn_dsgn0081r1eval_snd.wav   = don't count on it.

m10dsgn_dsgn0082i1gbmg_snd.wav   = aw great, another sam! how many of these things are there?!

m10dsgn_dsgn0083r1eval_snd.wav   = deal with it as you will, havoc.

m10dsgn_dsgn0084i1eval_snd.wav   = i see you're hard at work as always.

m10dsgn_dsgn0085r1gbmg_snd.wav   = it's a good thing i don't get tired of blowing stuff up.

m10dsgn_dsgn0086i1gbmg_snd.wav   = just when it couldn't get any worse. i've got turrets down here, locke.

m10dsgn_dsgn0087r1eval_snd.wav   = see if you can find an indirect approach, or take them out from a distance.

m10dsgn_dsgn0088i1eval_snd.wav   = i'm not showing any more turrets on satcom. that your handy work havoc?

m10dsgn_dsgn0089r1gbmg_snd.wav   = you know it.

m10dsgn_dsgn0090i1gbmg_snd.wav   = you see that locke? that's what you call skill.

m10dsgn_dsgn0091r1eval_snd.wav   = i saw it, i saw it. now, how about getting back to the task at hand?

m10dsgn_dsgn0092a1gbmg_snd.wav   = always the spoil sport, huh?

m10dsgn_dsgn0093i1gbmg_snd.wav   = will you take a look at this... i don't think this is a nod vehicle.

m10dsgn_dsgn0096i1nscw_snd.wav   = i sure don't like working side-by-side with these combat soldiers. they make me nervous.

m10dsgn_dsgn0097r1nscw_snd.wav   = i hear they are specifically programmed for combat-only operations.

m10dsgn_dsgn0098a1nscw_snd.wav   = i find it disturbing to work with such unproven technology, brother.

m10dsgn_dsgn0103i1ncxk_snd.wav   = what is the status of your situation, brother?

m10dsgn_dsgn0104r1nsmg_snd.wav   = kane, gdi forces are closing on the vessel and temple areas. what are your orders?

m10dsgn_dsgn0105a1ncxk_snd.wav   = you can lay your fears to rest, brother, the situation is well in hand. the underground temple sections have been secured, and the vessel's lock mechanism has been replaced.

m10dsgn_dsgn0106a1nsmg_snd.wav   = we need more reinforcements if we are to hold off the gdi invasion. our situation is dire.

m10dsgn_dsgn0107a1ncxk_snd.wav   = have faith my friend. your reinforcements will arrive. we are supporting the temple front as we speak.

m10dsgn_dsgn0108i1ncxk_snd.wav   = havoc, a pleasure to see you again!

m10dsgn_dsgn0109r1gbmg_snd.wav   = yeah. too bad we can't meet face-to-face.

m10dsgn_dsgn0110a1ncxk_snd.wav   = it is unfortunate, but i feel this will serve our needs. by the way, i've some friends i'd like you to meet. i'm bringing them by now, do take the time to say hello.

m10dsgn_dsgn0111a1gbmg_snd.wav   = you can count on it. i'll head on into the temple, how's that sound?

m10dsgn_dsgn0112a1ncxk_snd.wav   = wonderful. i'll tell my friends you're coming.

m10dsgn_dsgn0113i1nsmg_snd.wav   = defend the construction yard at all costs!

m10dsgn_dsgn0114i1nsmg_snd.wav   = keep this building active brothers, the laser fence has to be maintained!

m10dsgn_dsgn0115i1nsmg_snd.wav   = brother, have the reinforcements arrived at the vehicle?

m10dsgn_dsgn0116r1nsmg_snd.wav   = sadly, they have not. i have requested another series to be released.

m10dsgn_dsgn0117i1nsmg_snd.wav   = i do not understand the need to use these... mutants, brother. we are capable soldiers.

m10dsgn_dsgn0118r1nsmg_snd.wav   = it is at the request of kane, brother. they must be properly field tested.

m10dsgn_dsgn0119a1nsmg_snd.wav   = a fine time for a field test.

m10dsgn_dsgn0120i1evan_snd.wav   = security card recognized. primary lock override enabled.

m10dsgn_dsgn0121i1eval_snd.wav   = stand clear, havoc! satellite's firing now!

m10dsgn_dsgn0122r1gbmg_snd.wav   = what do you think i'm doing?!

m10dsgn_dsgn0123i1eval_snd.wav   = havoc - we've started the initial assault on the nod base. the mammoth ahead of you is guarding the insertion point. keep it alive.

m10dsgn_dsgn0124r1gbmg_snd.wav   = that's all i get for backup? one little tank?

m10dsgn_dsgn0125a1eval_snd.wav   = keep it alive, and i'll have the driver give you the keys. how's that?

m10dsgn_dsgn0126a1gbmg_snd.wav   = if there's anything left of it when i'm clear, sure.

m10dsgn_dsgn0127a1eval_snd.wav   = i'll be bringing in more reinforcements as the area becomes secure.

m10dsgn_dsgn0128a1gbmg_snd.wav   = toss in the expendable commando first huh? cute.

m10dsgn_dsgn0200i1eval_snd.wav   = havoc, those basegates are locked from the back side. you'll probably need a security card to unlock them. be on the look out.

m10dsgn_dsgn0201i1gbmg_snd.wav   = you're timing me huh?

m10dsgn_dsgn0202i1gbmg_snd.wav   = give me a minute.

m10dsgn_dsgn0203i1gbmg_snd.wav   = what's next?

m10dsgn_dsgn0204i1gbmg_snd.wav   = i'll get to it.

m10dsgn_dsgn0205i1gbmg_snd.wav   = it's kinda hard to miss.

m10dsgn_dsgn0206i1gbmg_snd.wav   = i'm taking down these tiberium silos.

m10dsgn_dsgn0207i1gbmg_snd.wav   = i've got turrets down here locke.

m10dsgn_dsgn0208i1gbmg_snd.wav   = that's what you call skill.

m10dsgn_dsgn0209i1gbmg_snd.wav   = one little tank?

m10dsgn_dsgn1000i1ncxk_snd.wav   = status report!

m10_dsgn_dsgn1001a1ncxk_snd.wav   = the underground temple sections and the vessel have been secured.

m10dsgn_dsgn1002a1ncxk_snd.wav   = words of panic are not acceptable. have faith in your brothers.  they will answer the call.

m10dsgn_dsgn1003i1ncxk_snd.wav   = ah, parker.  i have been expecting you.  perhaps we should discuss your future.

m10dsgn_dsgn1004a1ncxk_snd.wav   = i've made accomodations for you in the temple. feel free to join me.

m10dsgn_dsgn1005a1ncxk_snd.wav   = i look forward to it. i'll tell my brothers you're coming.

m10dsgn_dsgn1006i1evag_snd.wav   = attacks on the northern base area will be ineffective until the construction yard is eliminated.

m10dsgn_dsgn1007i1gemg_snd.wav   = nice work there, sir. locke says this mammoth tank is for you.



